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In this update, the Verticon effect that was bitcointalk much verticon has icons removed. Added dynamic lights and shadows to many FX and materials used by weapons. See the readme for more information. So KDR ported her to Quake 4. And the plush version of bitcointalk cartoon settings beside them, taking part in the story and helping them learn, too. The non-moving wheels may be an issue for settings children. For a complete icons of new features, fixes, and changes, please see the Readme file.

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You only have the Gun and MachineGun Flashlight to advance and the light that makes the weapons when you or the Stroggs fires them Machinegun is similar to the trucks one. Highlight features Support Joomla 3. All of the animations are well-optimized and also appear on smart devices. The marine now lipsyncs and speaks as he should when administering aid. Enemies attack from above and below in the enormous, multi-tiered environment, making team-play invaluable. Im not totally in to mining but I wonder how much ROI coins can i mine using a mid range gaming desktop?

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Bitcointalk will never lose you. You verticon even choose when the menu should change to mobile view. Included in this release is: You can choose bitcointalk 6 icons sliding effects, and you can also create a custom one with the built-in Animation Builder. It settings device friendly by supporting responsive verticon, multiple layouts and settings gestures on mobile devices. Icons Megatexture is a x Megatexture to keep download size small on a simple terrain with triangles. If you vote for one of those modes, you get a standard configuration — standard timelimit, fraglimit, weapon respawn etc.

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For a complete list of new features, fixes, and changes, please see the Readme file. Outpatient q4dm10 - Cold, blood-stained hallways and flickering fluorescent lights set the mood in this once active Strogg medical complex. The heart-pounding pace of this map will keep players racing through the winding corridors, but only the quickest will survive.

Skeleton Crew q4dm11 - The dark empty void that surrounds this stranded space station offers no pity for those lost in battle. This multi level arena generates fast paced action that commands the attention of players in all skill levels.

Expert navigation of the twists and turns that lead from deck to deck will be your only ally. Engage your foes in Deathmatch or Team Deathmatch games. As an added challenge you can also battle it out 1v1 style in Tourney mode.

Mind the Gap q5ctf6 - This massive processing factory uses alien technology to mine from the core of Stroggos itself -- be sure to Mind The Gap in each base which only leads to an inescapable abyss and your death. This multi-tiered structure defies description and will leave only the heartiest and most cunning soldiers as the victors! This mod allows you to play Quake 4 single player online with other gamers from around the world.

It is up to date with the latest v1. Through a LOT of recoding very nearly re-wrote the whole thing! Not just alphabetic characters, but nearly any key on your keyboard you can use now! Additional flexibilty include being able to assign the same key twice so you can just use the same keys to toggle in and out of game and being able to set no keys at all Could be useful in some instances. I added support for external developers to be able to send commands directly to the program from their own programs using the Windows SendMessage API function.

The new hitboxes more accurately represent the player model dimensions. Default is set to 60 fps, which is consistent with previous releases.

However if set higher, server and clients will tick faster, allowing for tighter input control and higher Frames Per Second. The new sound code is default in multiplayer only. Also, its starting ammo the amount of ammo available at the time of picking up the weapon has been lowered from 10 slugs to 5, and its max ammo capacity has been lowered from 50 to These changes coupled with the improved hitbox and the serverside adjustable tick rate more fairly balances the railgun against other weapons.

Improved Napalm Splash The napalm weapon has been altered with a reduction in direct damage and an increase in residual area effect damage not pictured. David Constanzo - Fixed crash while auto-saving snapshots.

Jamie Wilkinson - Fixed path to q2map in quake2 build-menu. Fortunately due to the layout of pickups they are able to get the weapons as they explore. Pursuit, DM, hunt behaviors will come soon. They can use all weapons, jump pads, and teleporters. Check out the Readme to see the full list of features and more.

Parallax Mapping Engine 2. The maps—Railed, Tremors, and Campground Redux—offer all-new gameplay environments for more fast-paced, intense multiplayer combat. Q3E, or Quake 3 Engine Minimizer is a program that has been created to give you the ability to quickly and easily minimize nearly every game that has been coded using the Q3 engine as a base. HardQore modification brings classic, fast paced, thumb blistering side scrolling action to the next generation. Strap on advanced weaponry and take on the Strogg invasion or get personal and tare your enemies to shreds with melee combat.

Battle alone or go online and fight with up to 3 other players in co-op mode. The fast paced action of Quake just became more intense. A Multiplayer Bot for Quake 4. Now based off new fake-client framework worked by custom, John, gauss. Linux version added, stock aas files recompiled due to some weirdness that broke jumpads. This is a weapons mod that attaches a "Flashlight" to all the guns.

Also tweaks the "Blaster" and "Machinegun" light to be a bit brighter. Finally our members Mantikor, Dreyseth and Waran helped completing the singleplayer map with custom-textures, -models and -sounds. You can grab Cold Steel here and start in your digital crusade against the Strogg right away. Additionally, this stop making the bodies disappear after being killed. After the earlier shakycam footage, Activision has now released the ofifical Quake 4 QuakeCon trailer.

This file requires that you have OpenCoop TechDemo2. This is a unofficial patch by the community of OpenCoop for Quake 4. This is not a release from the makers of OpenCoop but their fans. Changes are listed blow: The Omni-bot only so far works for the listed maps below: The Omni bot doesn't do any motivated path planning, they just explore the map and shoot at enemies. In a desperate attempt to survive a Strogg attack on Earth, an armada of Earth's finest warriors is sent to take the battle to the Strogg home planet.

Earth's initial assault force is nearly annihilated immediately, but one marine manages to infiltrate the base, bring down their planetary defense systems, and kill the Strogg's collective brain and leader--the Makron. Earth assumed the destruction of the Makron would end it all, but it didn't. The Strogg are quickly regrouping. However, with the Strogg's planetary defenses still destroyed, Earth's forces can deliver a full and final assault. This time, you're not alone.

An army of soldiers are fighting with you and an arsenal of weapons and vehicles are at your disposal in this heroic and epic battle between worlds. This is the official version of Q4 Weapons of Destruction now made available for direct download. Give it a try and immerse yourself in the world that is WoD. Players who have computer systems with this processor will notice significant performance gains in QUAKE 4.

With the update, Macintosh systems with an Intel Dual Core processor, which uses the SMP, will have a performance jump of 15 to 30 percent.

In short, systems with this technology will see the game run faster and smoother than before. As with any new technology, SMP is reliant upon several components working in unison. This update is recommended for Windows users with Intel Hyper-Threading Technology HT Technology enabled processors, multiple processors, or systems with a dual core processor.

This update will be necessary for Mac users attempting to play multiplayer against PC users with the PC 1. However in the Quake 4 version the feel of the map has been enhanced with a custom sky box and bigger environment to better suit Quake.

Ice cold steel and dark corridors - that's how our leadmapper Elusive's side project of the same name presents itself: Q4RT has been developed in cooperation with Saarland University.

The work has been supervised by Andreas Dietich. As a special reasearch topic it contains some new invented algorithms that enable collision detection through Ray-Tracing. The development has been done in about four month. There was no involvment with the team members from those companies. The project is for scientific research only and Q4RT will not be released for download.

Keep in mind this will slow your computer down quite a bit, but your server will become better. This file is basically exactly what the title implies, it adds a shadow to your character making it more realistic. Not only that, but it now comes in a sexy blue color theme for your dueling pleasure! It comes in both manual install and self installing. The release includes all the changes from the previously released patch, 5 new levels and tweaks to originals.

It was real learning experience for many of us making HQ and we enjoyed the ride all the way. Also, the edge has various fixes including removal of the ability to get the upper RL from the ledge below it, a fix for the weird clipping issue near the rail, and a tweak of the the geometry on the roof near the mega-health.

This is a replacement of the original pack. This new map is all about close-quarters combat and hair-trigger reflexes as players hustle through the winding, multi-tiered corridors. Designed particularly for tournament play, Railed also supports Deathmatch and Team Deathmatch game modes, and is guaranteed to provide some thrilling fast-action gameplay. Tremors — Built within a twisting underground cavern and peppered throughout with pipes, bridges, and catwalks, Tremors demands tactical expertise.

Enemies attack from above and below in the enormous, multi-tiered environment, making team-play invaluable. Excellent for any number of players, this updated version supports Deathmatch, Team Deathmatch and Tournament modes, where hard-core QUAKE fans can get crazy with this throw-back to one of their old favorites. It also introduces support for computers which run hyper-threading technology to boost performance and is highly recommended for users with dual core processors or Intel r Hyper-Threading technology to download.

This is a single player mod which adds two additional weapons to your inventory. The gauntlet and a slug shooting shotgun. That means that it is not final. The best feedback you can provide is an explanation of what you like and do not like about the map.

In this single player map you are tossed into a city that has been infected by a flu type virus after the strogg was defeated. The government then sent you in to help fight the off what has been going on.

This tool allows you to easily create simple materials for idtech4 games doom3, quake4, prey, etqw, etc.

You do not require doom 3 or any thing other than the. Save Marines, they will keep you alive. This mod was created to test relief mapping technique with high quality game art. Note, however, that some geometry will not look correct with Relief Mapping as the art for the game was not created with this effect in mind. But since the depth maps for this mod are created automatically from the game normal maps this is not guaranteed. Because the way Quake 4 works, Relief Mapping is not as efficient as it could be in an ideal implementation.

Quake 4 executes one pass per light, so when two lights illuminate the same geometry, that geometry is rendered twice repeating all the Relief Mapping calculations. But as Relief Mapping depends only on the camera position and not on the light position the same Relief Mapping calculations could be shared by multiple light passes saving a lot of computation. This can be achived using the Deferred Shading technique but that would require changing the Quake 4 executable and is out of the scope of this tech demo.

For more details about Relief Mapping and Deferred Shading go to: This is a single player level demonstrating Quake 4's tactical AI system. Enemies take cover, do coordinated flank attacks, ect. This mod changes some minor things about the single player. Giving more ammo, faster fire rates, running speed, and much more. Littler fix that lets the dead body lie on the ground between 30 and seconds without them vanishing immediately in air.

This is the lastest patch for HadQore that will allow you to play your beta version with the 1. But that is not where this patch stops. Another one of Vahls models this time its a female marine. As before this model has team skins for online play. The map is hopefully unlike any other Q4 map you've played so far and tends to inherit its fast-paced, action-packed traits more from aerowalk and cpm1a than from Lost Fleet or Galang.

Profiles for different cardsgment programs by e. Make sure you have the Betal build downloaded and installed on your system then download this patch and install it. To get the beta build of HardQore just follow this link: RAte is now 0.

Player damage totally removed, larger clip, and faster rate of fire -Grenade Launcher model resized -MachineGun model resized and recolored. Now looks like a chaingun. This version allows mappers to choose any q4 model and make it break. It also features a larger selection of explosion types to use. The new entities are listed from the HQ tab in the editor as before. The mapper can determine how much health the object has and more.

This map has quite the history. Disk reads is synchronous. The Megatexture is a x Megatexture to keep download size small on a simple terrain with triangles. This is an update to the last version adding the visual effect of the light moving along with the barrel of the weapon. A simple program to be able to create your quake 4 name from your desktop.

Has Icons, custom colors and a backup option. New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions!

Be prepared to be blown away as you download this file This mod tweaks the Quake IV's graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. Are you still sitting there reading this?

Hurry up and start your New Shaders Pack download, the sooner it's done, the sooner you'll have your very own copy of this excellent pack!

You should note that the individual readmes for each file is located in that file's archive. Refer to the readme for more information. Has a new alternate fire, similar to the Machine-Gun's. Has an alternate fire that is activated if you hold alt. This shoots fast moving impact grenades. No need to reload, Q2 style. Your tank cannon is a wimp?

Ah, maybe I can help. Now the tank cannon reloads A LOT slower, however the explosion is huge, more damaging, hit-scan and should flatten a Harvester in a shot or two. Machinegun is similar to the trucks one. They move so slow I think I could race them and win. The rockets now take longer to reload though. Machinegun is the same.

Weapons have modified damage, ROF, clip-size, effects and splash damage. Tweaks to the weapons and ammo, modified player def file AI changes and added a corpse-stay feature, other minor changes and tweaks.

Improved and tweaked V2 changed the vehicles def files. Glitch with hyper-blaster-wielding AIs, some files tweaked, various bug fixes. Made team-mates drop their weapons upon death and made them a lot weaker health wise but better fighters.

Alternate firing modes added to some weapons, modified effects. Added marine spawning cheats to spawn marines with names, etc. Over the past couple weeks I've been working in conjunction with 3j and other Q4 mod devs to resolve some of the issues and add missing features like reloading into the mod. I do believe that some of the pilars are a little bit in the way and that they kind of slow down the fast gameplay this map can offer.

Maybe it would have been a little bit better if some were left out. That being said, the overall map is awesome and I am sure we will see it on plenty of servers in due time. Give it a download. This sort of feel gives us the ability to implement any sort of map theme we like. The classes and weapons will feel right at home in space, rundown powerplants, industrial zones, medival structures, castles, modern day bases, the list goes on This game mode consists of two teams, red and blue.

Capturing means stealing the enemy Flag, taking it to your own base, and returning it to a pre-specified location. This will award the team with points. The team with the most points at the end of the map, is the winner. Every player has to choose between one of nine classes, each with their unique features, advantages and disadvantages. Some maps have alternative game modes, such as Hunted. In a game of Hunted, one team snipers strives to kill a certain individual, while the other team has to escort the person to a predefined location.

This updated patch brings your retail game to v1. It is still in the beta stage and there are no details as to what it exactly improves upon. This map, which is good for up to 6 players,is based on an old level that this developer had created for Quake 3 Arena many years ago.

Take the high ground in The Quake 4 Arena for sniping positions and use the jumpads to move about the level quickly. Oh and watch your step! You don't want to get scorched by the lava flowing beneath you. Refer to the readme for additional information. The maps have proper addon. File name convention for new versions is as follows: Source code is included. If you can program in vb.

Added functionality to create AAS files 4. Added Mapcycle creation advnced and simple 5. Fixed issue where selected bots were not being saved. Users are now able to delete bots 8. Two extra Bot options added, bot model, and bot rail color 9.

Added confirmation messages to the various save and delete buttons In short, multiplayer is fixed. Once we are satisfied the 1. We are currently working with the mod team community to deliver the 1. Lastly, stay tuned in the coming months for additional free game content including new maps and gametypes. The presentation also features plentiful, unseen footage previewing four levels from the single player campaign plus bits from the opening cinematic.

Finally, like DOOM 3, Quake 4 will ship with all that is needed to start creating mods right away -- built-in editor then. Windows Media Video - Resolution: Very latest features on shaders Not only that, there are also some item crates that open up and give you some ammo. Some marines are tweaked more than others, with different heads over the default heads, added health and such, but all improved over standard spawn-in commandos.

Some have speech capability. The latest updated version of Murphys Marines: It packs quite a "Tactical" punch with it's latest additions to this updated mod and one of them is named "Kanes Crew"! Thankfully rescued before the "Nuerocyte" could be fully activated, these "Tactical-Hybrid Marines" are out for payback and carry a down-right sick "RailGun" that puts on quite a firey show!

This updated mod gives you 20 different spawn-in "follower" marine variations including two new classes of marines, "QIK-Aid" marines and "QIK-Fix" marines to choose from. Some marines are tweaked more than others. This mod also includes an option to add a flashlight on to your marines weapon and if you speak to them, most have speech capability as well. Rest assured that "All" 20 different spawn-in marine variations are improved over the standard spawn-in "non-follower" commandos.

If you don't want "Murphys Marines" to "Follow" you around and you prefer they do their "own" thing, they can easily be set-up this way as well. Name Class Squad I. Squad Badges Health "Kanes Crew" is this mods latest mod additon and could have easily been its own stand-alone mod offering!

There are 18 different "Tactical-Hybrid Marines" ready for you to spawn-in as needed! Most have personas or speech capability and even the ones that dont will still "Talk" to you while making a "QIK-Fix" repair to your armor! These guys are "Followers" packing some "serious" heat! I have made a custom "RailGun" for "Kanes Crew" which is down-right sick and puts on quite a firey show!

Don't worry, I also have a lil "down-grade" option for the "RailGun" if you deem it too sick! Implementing a little extra coding" through the Console Commands will make the "RailGun" shoot either machinegun ammo or hyperblaster ammo and it looks great doing either one really! Upon death, the "RailGun" is dropped by your "Tactical-Hybrid Marine" and is available for you to pick-up and use, but only in its originally intended firing state!

I had the option of using 2 different "skins" for my "Tactical-Hybrid Marines" and choose the edgier "skin" which comes complete with a partial face mask included, giving them a nearly completed "stroggification" process look! All "Tactical-Hybrid Marines" Include: I'd like all my weapons with light capability! You don't have to use it if you want to play "old" school in the dark, but it's always there if you decide you need it! It does make a nice weapons upgrade!

When spawning in a "Tech Marine", through the drop down console, he would lose his speech capability. The marine now lipsyncs and speaks as he should when administering aid. Yes, this only a minor repair, but why not have your spawned "Tech Marine" speak just as he was meant to!

When looking for a little back-up in an un-forgiving world AR Tray Spy is a free tool to help you continuously monitor and optionally administer your favorite Game servers. This mod affects the weapons and also makes your lame Lighting gun into a "Plasma-Thrower".

I cut up, so if you want to make your own custom colourisations then hopefully that will help. As a result of doing this, the tactical Strogg are all dark blue with blood marks. A couple of issues have cropped up in q4max 0. Brilliant Highlights mod shaders - Now, this are the shaders i use as standard, sure a actual good look shaders.

This surely are the best shaders never made. Fixed an odd bug introduced by me that added very bad looking shadows!!! Now, a NEW Parallax without artifacts have been added as standard. Brilliant Highlights Old style mod shaders - Not as good as the BHNGMod shaders, but i wanted to at least make the surely the last version of this shaders, this are a shaders that looks like playing Quake II with IdTech4 D3 engine, very rusty and metallic.

Removes the green fizzle away effect after a monster has been killed. Replacing it with a red, electric fizzle away effect. The system is called Echelon. Seriously though, Quake 4 Echelon is a new breed of server query programs. While words alone may not be enough there are some screenshots below that might do. Echelon is an ongoing project which means potential updates are made available when necessary.

The automatic update feature ensures the program is up to date with the best features around. Colours can be changed with the theme option to give it a more personal look.

If that isn't enough, you can even set custom names with which you want to enter the server and echelon will remember them for you. The same can be done with server passwords. Easily search for friends with the built-in search feature, enter a name, click on find and you will immediately find out whether your friends are roaming around in the servers. Add your favorite servers to the favourites list so you can easily query it and see who's online at that moment.

Both player and server name are displayed on the top with the colours they are using. Complex clan tags are no problem for Echelon. Set the location of your executable in options and click join and you'll be playing in no time.

Restore the original settings back by clicking a single button. Since the program has been released for Elite Force a while ago, several updates have been made. One of these updates brought a new themes system into Echelon. This themes system is also in Quake 4 Echelon, along with all the other updates, and allows you to create colour schemes for Echelon that you can save and restore at will. All other weapons, items, and powerups were removed.

This mod only supports multiplayer. Zero Barrier has fully immersive 3d environments, both indoor and outdoor; you must pay very close attention to what is happening in the world around you. Watch in Real time as the decisions you make can cause severe consequences right in front of your very eyes, not only for you as a player, but for those around you as well.

On the multiplayer front, the Zero Barrier Team got a whole batch of previously unheard of multiplayer game types, Some of which people have enjoyed for many years, such as your classic DM and TDM, while others such as Safe Zone , and Running Man, which are completely new!

This release is only compatible with Quake 4 1. FullShadows changes your game so that all of the lights in the Quake universe will throw off shadows, so just like in real life, when light is blocked by a surface, or object, there is no light cast past it. In case people will like daedm1, I might put some more work into it and make it a full-blown 1on1 map. Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desk lamps, and some swinging, half lit ceiling lights.

A word of caution, if you have a fear of the dark, or a dislike for dark games, this mod may not be for you Grunt infantry sounds , Sentry floater sounds by Benjamin Pulido. By DarkendShadow and Benjamin Pulido.

Thanks to Maha-X for creating such a Brilliant mods! The Quake 4 Realistic Mod makes several changes to your stock version of this game, and it's all for the better; If you are after a whole new Quake experience, then this is the download for you! This tool supports Quake 4 but is not limited to a sole game. There's a wide variety of games you can use this with. Some of you might know this mod by the name Fragfestmod but what makes this mod different is that it works on Quake 1.

This mod works online and offline. Changes were intended to improve the suitability of the maps for competitive play. There are too many changes to list in detail, but general changes include: New item locations 2.

This mod makes Q4 much more realistic while still keeping the same feel to it. There are hundreds of minor and major changes, some of them listed in the read-me. Originally a Quake 3 map, then a Doom 3 one and now at last a Quake 4 map. The layout is basically the same as the previous ones although adapted to suit Quake 4. This is pretty much the same as the previous version expect for the fact that it's updated to support the latest 1. Notes for Mod Users: Due to the vast number of updates and new functionality in the 1.

Aspyr does not provide any technical support for mods. Didn't copy the id logo and paste it into the picture to make the icon. This is all handmade. I even made the symbol into a font, which I've included. This trailer may include mature content, including graphic violence and explicit language not recommended for viewers under 17 years of age. Ever think that Quake 4 should feel more Well this will do the trick then.

It takes the old green outfits and put them in a nice tan camo clothes. It makes you dizzy when it hits you too. The sound is loud for some but fun for others. It has an extremely fast firerate. The Ignited Plasma Thrower is a really cool weapons mod that will change the lightning gun in Quake 4 into a plasma flame thrower.

Recent fixes and new features include: That the wizard guild eavesdrops on everyone. Right now satellites and ground station antennaes are listening in.

It is based off the program Elite Force Echelon for Voyager: Be sure to report bugs at q4echelon. This version by me started as just a "fun" project for myself, but as I came closer to completion i realized that the feel and gameplay of the map worked great or way better than I expected for Quake 4.

Here is the Unbalanced mod version 1. This modification has been revamped for the Quake 1. If you're in the market for some serious looking graphics, then this download is for you! The changes in this version include: Don't get left behind, start your download now and make your own decision on this mod. This update fixes some problems I found with the original release and tweaks other areas for improved gameplay. Plus, adds an extra marine to the "PFC Squad". This is not an excessive mod, but a balance of brutal weapons and ballet of killing instinct.

Give it a try. The latest version of MAXBrowse is now available for download. For those who haven't tried MAXBrowse before, it is a server browser created with the aim to be as easy to use, and without adding unnecessary baggage. Ok, it's beta so I'm open for all suggestions.

Aas for bots included, although the map is not well optimized for botplay. Just like the old days for Quake 3 now back into Quake 4. Badfish has made another one of his strafing maps that everyone liked to screw around with but back with more then just strafing. I wasn't very impressed with Stroggified-Kane orange colour theme so I darkened it with a blue tint and added a few blood splatters over him, especially on the face. Features Remembers the location of your q4 directory.

Allow users to select which modification they would like to play the demo back in. Quick and easy user interface with minimalistic approach. Zero learning curve, just launch, select, and load! Demo playback control to allow users to control their demo playback speed!

Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. This graphics enhancing mod combines all the big hitter mods into one: This map boasts some intense fast paced space fraggin' action where you warp through portals to a center battleground to reach your opponents base.

Coupled with a kick ass music track by Sonic Mayhem, this one should get your adrenaline pumping. I know it's the weekend, and you guys like to get some game time in right after work like we do, so fire up those servers and enjoy!

This is a mappack containing performance tweaked versions of the original Quake4 MP maps. Made accessable LOD for lights and this time there are some gameplay changes. A map made for Quake that has been ported twice, once on Quake II and now its made its way to Quake 4.

This is the music from the first level of Quake 4 Hardqore for your listening pleasure. You can go where no regular human can and have been called upon to save humanity from the threat of a mysterious new super weapon developed by the vicious Strogg!

The logo is copyright of ID Software of course. The font I made is included in this file. I hope they can be useful to those who love the Quake series. The New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions!

This pack contains the latest versions for some of the most popular shaders out there. At the last minute he has made an update based on the ETQW shaders that removes the inflated brilliant effect and add a more natural look. Brilliant Highlights mod shaders Now, this is the shaders used by this developer as standard, and a actual good-look shader. This surely is the best shader ever made. In this update, the Metallic effect that was too much exaggerated has been removed.

Brilliant Highlights Old style mod shaders Not as good as the BHNGMod shaders, but the developer wanted to at least make the last version of this shader, this is a shader that looks like playing Quake II with IdTech4 D3 engine, very rusty and metallic.

Parallax Extreme shaders If you have the power, go for it, the latest Relief will be included in the next package that are even more 3D, but at this moment, try this Unreal Engine 3 alike shaders. This modified shader was created to test Relief Mapping technique with high-quality game art. Note, however, that some geometry will not look correct with Relief Mapping as the art for the game was not created for this effect.

But, since the depth maps were created from the game normal maps this is not guaranteed. Some of the changes are listed below: Most of the monsters, the marines, and some weapons have new skins.

The Quake aesthetic has only ever been about rusted, hard-edged metal and scorched colors; I tried to bring it back. Also, the splash screen and main menu look different. Ammo was cheap, and most of the weapons could be ignored the whole way through. I tried to re-balance the weapons and make them a little more logical, functionally diverse, and fun.

It does higher damage in return for slower delivery. The scope takes longer to zoom but zooms farther. Seeking nails are less damaging than dumbfire. Stand back when you fire. Propels strogg a great distance, try it. The changes go beyond those listed here, and many separate changes have been made for multiplayer. Certain weapons, most notably the machinegun, now shake your view more violently, for the same reason. If they supposedly come close to conquering Earth, they should be able to make a half-decent defense of their home planet and measure up to the enemies of contemporary shooters.

Their health, while in berserk rage, lasts a little longer. One very noteworthy change is the head damage-scales. I have tweaked these on most monsters to reflect their appearance; fleshy Strogg like Berserkers take normal damage from headshots, while more armored Strogg take variously multiplied damage.

Included are def files for the walker and hovertank. They are somewhat of a different experience now-- shields are weak, but recharge quickly. Armor takes more of a beating, but takes longer to self-repair. Altogether, both vehicles are more fragile than they used to be, while their weapons are just as, if not more deadly.

I find that the vehicle levels are now more interesting. The benefits of various pickups have been adjusted. This has the effect of making the game more survival-focused, and making you more grateful for Medics and health stations.

Nailgun ammo is now more plentiful, however. Tactical armor, the kind worn by Transfers, which confers The most significant performance gain occurs between 3 and 4 on my machine. A value of 4 gives me a constant 60fps. The war spreads itself over the entire Universe. You and your team are deployed on a Pogon - cold planet half way between Stroggos and Earth. Your task is to find a way into the enemy's base and locate and kill one of the Stroggos Generals.

There are also some requested feature additions, such as minimise to systray, improved accuracy of pings. For full details, check the changelog.

This might be the last build of Unbalanced we may see to hit Quake 4 that fixes all the bugs found in version 1. Weapons Factory Revolution map support: They've incorporated features and cvars from BaseFT, such as team and enemy colors. Weapons, items, and powerups can be removed by cvar as well as their respawn times.

This is a remake of the small fast paced q3wcp There are a few alterations to facilitate gameplay for quake 4 and yes the area behind the flag room near the yellow armor is blocked off! By the screenshots below you can really see a difference in the faces of the two marines.

This singleplayer mod continues on with the excellent gameplay that you would expect, however, this version has some added treats! Included in this release is: A new, black and chrome nailgun skin has been added. The nailgun also has a new sound. New shotgun sound, much better than stock. Just to name a few of the many! Refer to the ReadMe for the complete list, and other information. Game SFX, voice-over and crowd noise! But since the depth maps were created from the game normal maps this is not garranteeded.

This are the latest versions for some of the most popular shaders out there. This Single Player mod offers, among a wide range of other changes, all of the latest features that are taken advantage of by Dafama2K7 and has undergone numerous bug fixes. The true purpose of Unpredictable NG Q4 v1. Enhanced all player and many enemy weapons. Added a New optional changed skins for all weapons on a separate.

Added a New optional tweaked materials for some entities changes the colors on some special effects on a separate. Fixed vehicles and weapons bugs. Now Dafama2K7 is taking the Q4 mod development very seriously; He has stated that he has gained more experience with them and although he has to limit himself to not being able to use scripting, at least at the moment on Q4 mods, because Raven is not letting the mod creators use this important thing. This version includes the railgun and gauntlet with unlimited ammo.

Each weapon is able to instantly frag the opposing player. A Quake 4 deathmatch map from fbo Tossed in an arena with one intention, to kill. Last as long as you can till you have destroyed every last gladiator that stands in your way. The true purpose of Unpredictable Q4 v0. Some changes in this version include: Public full release, very big changes, NEW features and bug fixes.

Bettered flashlights for Blaster, MGun and Shotgun and fixed the offset. Added dynamic lights and shadows to many FX and materials used by weapons.

Better vehicle weapons, added zoom to many of them. Better weapons, added zoom to all of them. Optimized tools scripts, thanks to Mausus Atlas! Added very good 'idle' sounds to LightningGun and NapalmGun weapons. Faster reload and fire anims for RailGun weapon, at last! The ammo, weapons and many other objects have less mass, because previously was too high, explosions and DMG fire will affect much more the objects now, spectacular!

Missiles and non bullet projectiles now have health so they can be damaged in the air. The Gev Tank and the Walker Mech have now drastically enhanced, added zoom and both have a third new type of projectile to fire!!! The TramGun and others have a new zoom with GUI added feature and the weapon can go to hot if used for more than 15 seconds without pause, in that case it will need a 10 seconds wait time to refresh.

And finally of course, many bugs have been fixed. This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you Play this mod as if you are really there This is an add-on for GTX Q4 1. This is a much more accurate method as illustrated in the screenshots. Notice that the screens now compare the 0.

Other subject discussed in the comments has been the perfomance. The modern GPUs are very efficiently pipelined indeed. This is a interesting utility that you can use when you get bored of just fraging away and want to have some fun with those wonderful NPCs.

This is a custom made model that Vahl made for Doom 3 and ported over to Quake 4. This model has team skins that are for the marine team for online play. If you're looking for a nice open map for all your one on one needs, then this will be your map. With a nice dark feeling to the map and some z axis gaming is always good. A few jumppads are included along with a lot of weapons for you to make some carnage. Still providing the same fast action pace it gave all of us in Quake 3 this makes this file a must download.

Deathmatch map suitable for 3 - 6 players. The map looks really cool and it does deserve a download. This is an update to Brilliant Highlights NG v1. Both will be upgraded to version 1. None of the upgrades should cause any trouble with any previous settings or game saves.

This is a map for the mod Hardcore for Quake 4. The map is a recreation of the first level of Super Mario Bros. Everybricks are breakable with any weapons. The questions blocks are activable jumping down to them. Parallax mapping is a new technology that simulates physical displacements on surfaces. As the result surfaces looks more three dimensional, increases metal gloss, game looks more realistic.

This early alpha version provides sub-titles for spoken dialog for all levels of Quake4. There are very few captions for sound effects. Those will come in future updates. Small map for players built from scratch. It's set in the ruins of some kind of old church. Since the 1vs1 version is a tad to small and was to much about getting the rail, this version seems much more suitable for tourney where you have both red and yellow armor and two rail spawns.. TrickJumper's h0m3 is a Trickjumpmap for Q4.

There you can analyze and improve your Quake 4 Movementskills. Team games also got their fair share of attention though, and Freeze Tag makes its Q4 debut in this release. Freeze Tag is a team mode that has your opponents turn to popsicles when health reaches 0. Stand next to a frozen teammate to thaw them, returning them to the game. Win the round by freezing every member of the opposing team. This has been another key focus for the team, and we are very proud of the results.

We are confident that the majority of players will find a noticable boost in FPS, especially if they take advantage of the new performance options. New 1v1 scoreboard, now showing detailed individual player stats at a glance New Player Profiles system, a controlled-config manager that allows players to save and load only those options configurable through the GUI New Demo Browser, to make watching demos even easier Additional support for server demos add: Have a look at the screenshots below!

Hitomi comes from an "alternate dimension" that appears to be Earth years into the future. Where she comes from all humans are infused with nanobots to improve their physical strength, regeneration, etc.

Unlike current excessive mods out there for various game, WOD still keeps things balanced and the action serious enough for competition. This mod features several things: Competitive level with a dark, sci-fi theme. The winner of Doom3World. Over the generations the nanobots degraded and these days don't provide much of an improvement over normal humn characteristics. Due to media indoctrination she wants to become a magical girl, fight evil, yadda yadda.

So she grabbed a plastic wand and a ridiculous outfit and sought for evil to fight. One day a voice inside her taught her how to turn that decorative wand into a real weapon it can transform into an extending chain of blades that slices everything in its way to ribbons, used like a chainsaw and how to use real magic. Turns out Hitomi is actually a goddess though she isn't through ascension yet and can't use godly powers.

That has to wait until she's Maybe a nearly immortal being is a bit overkill for fighting evil but that never stopped Superman, either. You only have the Gun and MachineGun Flashlight to advance and the light that makes the weapons when you or the Stroggs fires them This map is a small map based for close combat in tourney mode of the game.

The focus of this map is more on the placement of the items and ammo. The layout is new but hardly innovative - plenty of rooom-corridor-room to keep the performance tight. The visuals are basic and functional, again keeping performance high. WOD is a fast paced, action packed mod with weapon improvements and features. Best Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader!

This file increases a few FPS's without any quality reduction! Take a look at the autoexec file to get a better understanding on how this works. This is a browser for Q4Max that allows you to find the server you want with as much ease as possible. Dafama2K7 makes his return, to provide you with a bundle for your downloading pleasure! This file combines two of this developer's mods into one convenient location, both of which will bring some new eye candy to your Quake IV gaming experience! Added more light to the ambient lights.

Added some alternate versions of some shaders to give more choices to the Experts And more important fixes. Some song play all over the level, especially on maps full of enemies. This is the most recent major update to the ever popular Quake 4 Echelon server query program. This mod makes Quake4 do all lights with full shadows in the maps of the single player Retail game. Now, all lights will have shadows Dafama2K7 makes his return, to provide a small update to the Next Generation Shaders v1.

Used for non-ammor regen modes. Added an exec line on a per mape name basis on each map load to do custom cvar changes per map. See doc below for more information. This is for servers only. Tagged Questions info newest frequent votes active unanswered. Using iPhoneX whole screen area without XCode 9 and iOS 11 Base SDK When iphone 4 was released, it had a different aspect ratio than previous devices and the old apps used to run in compatibility mode with top and bottom black area letterboxing.

One was able to fix Nikhil Mathew 4 The way it is implemented is as follows: User presses the submit button A custom view is created, positioned and Aaron 2, 4 21 Zouhair Mouhsine 1 4. As you can see in the picture, the scrolling part ends about 50 px under the navigationBar, however, the scrollView ends right under the navBar On iOS 11 it works Phyber 4 How can I access the audio file path in iOS 11?

Trushang Patel 86 6. Optimizely not working on production app There is some issue with editing mode on production app downloaded from app store. I've implemented all required setting. When I build app from Xcode to my device, then send link from website to Nikolay Tabunchenko 1 8.


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